![]() Lusaka Ruby to Vengeful Staff +10, INT or STA +75 Runes, Water Card(B-A) ![]() Inteli Rings / Demol Earrings / Gore Neck Increased PvE% (further increases your damage to monsters).Increased HP% (increases your overall Health Points).Increased Attack% (increases your overall damage of skills).(Priority on These Three, Specially into IA% and PvE%) Speed (increases your movement speed upto 250%).Decreased Casting Time (Decreases the cast time of skills upto 120%).The Contents of which are completely subjective and depends on preference, for me id like to put as much Īnd STA or DEX or INT, depends on what you need Inteli Rings + Demol Earrings -> Adept Set -> Libra Set (INT SET) Lightning Card (Increased Attack%) = Damage (at developent stages you just need to put all your stats into DCT and Speed that means you just need mobility and damage, i suggest getting Ellist/Ellsis and slotting it with Ia28% then save up till Asylum, Ellist/Ellsis gives 15% Ranged and Melee Block aswel as Increased Hp +15%) [ Ellist/Ellsis(Lv105) -> Asylum Set(Lvl250) -> Archmage Set(Lvl300) -> Celestial Sorceror Set(Lv300) (A maximum of 120 Weapon and Shield Level) Water Cards (INT) = General DMG increase of all Skills [ Any Shield(Lv1-118) -> Holy Knight Shield(Lv120) -> Vengeful Arcanist Shield(Lv290) -> Conqueror Arcanist Shield(Lv300) -> Trinium Shield(Lv300) -> Divine Shield(Lv300) ![]() >Skill Effects Lusaka Ruby Staff(Lv151) -> Swiftness Staff(Lv200) -> Asylum Staff(Lv250) -> Vengeful Staff(Lv290) -> Baku Imperial Staff(Lv300) -> Malefic Staff(Lv300) -> Trinium Staff(Lv300) -> Divine Staff(Lv300) (Arcanist ATK Scales from STR, there is no means to measure M.ATK but instead Īll Arcanist Skills increases damage per INT points
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